ShadeGrid Server (32-bit)
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Shade is the modeling, rendering, and animation platform for designers, animators, and game developers. Use Shade as a complete, standalone tool set, or as a key design tool in your existing workflow. Features include comprehensive tools for modeling with resolution independent surfaces and polygon mesh objects, develop a single side of a model then duplicate geometry and later go back and use align vertices to straighten or adjust across mirrored geometry to create a more natural and organic effect, create new and standalone geometry with complete control over surface-subdivision, turn your digital camera into a 3D modeling tool: it works through assigning 3D faces to multiple photo images shot from different angles, you can transform a picture of a face using line shapes such as eyes, eyebrows, and the mouth and a central line to link them together such as a nose, surround and bind another object with an invisible polymesh cage and then through modification of the cage object distort, modify, and twist the object within the cage.
Displacement Map is an amusing image distortion, Photoshop-compatible plug-in for Windows designed by ImageSkill Software. It allows a user to get a view of the geometrically distorted image. The user is free to choose any displacement map which determines the shape of the image deformation and…
The Displacement Map has a stylish, user-friendly, intuitive, multi-lingual interface. A user can choose the language during the plug-in installation but can easily change it while working with the plug-in.
It has simple install and uninstall procedures and can work with commercial software such as Adobe Photoshop, Adobe Photoshop Elements, Corel (Jasc) Paint Shop Pro and Microsoft Digital Image Suite, as well as free software like IrfanView and XnView.
Shade 3D’s modeling approach provides a high degree of accuracy, simplicity, and predictability. From simple to complex objects, Bezier curve modeling allows definition of curved shapes using minimal information. The use of control points and tangents greatly reduces the time required for creating and editing models, as you can just click-and-drag to make adjustments in real time. Because of this click-and-drag method of adjusting control points, the modeling process is intuitive and powerful, which makes it simple for users of all levels to jump in and start modeling in Shade 3D. Advanced modeling tools, such as Subdivision Surface, Boolean Modeling, Polygonal modeling, primitive modeling and Metaballs enable users to detail and completed projects.
* Build models using curved surface, polygon mesh, meta-ball and boolean modeling tools
* Import illustrations and build models out from them as templates
* Use digital photos to generate objects based on the real world
Shade 3D offers automatic key frame creation with interpolation, to automatically animate objects. In Shade 3D, joints are used for animations, as well as for simulating movement or posing. The state of an object can be set to the state of a joint. Manual and automatic joint value settings, skin settings, motion settings, and BVH motion-capture data capability all support realistic 3D character animation. In addition, physical sunlight simulation and particle physics that help you create realistic and fluid animations. When used in conjunction with Shade 3D’s powerful rendering tools, the animation feature yields high-quality movies.
With PoserFusion, you can host and play back Poser scenes in Shade 3D. Populate Shade 3D scenes with a diverse collection of designed 3D male, female, animal and fantasy figures. Play back 3D characters that run, strut, gesture and talk. Complete Shade 3D scenes with Poser dynamic cloth that flows, drapes and animates. In addition, through OBJ support Poser users can now utilize Shade 3D to create new Poser 3D content such as figures, animals, cloth and accessories.
Output movie files in QuickTime Movie (Mac OS X/Windows) or AVI (Windows) file formats. With Shade 3D Standard and Professional, you can also output numbered image files to JPEG, PNG, BMP, TIFF, PSD, PFM, Targa file formats, or even in 3D stereoscopic output to format such as MPO.
Shade 3D offers a wide variety of powerful rendering tools, for achieving photorealistic quality in your rendered images. These tools include global illumination rendering options such as Photon mapping, Path Tracing and Radiosity, as well as powerful Ray Tracing renderer. Shade 3D comes with image based lighting and HDRI image support, which enable to generate high-quality photorealistic image.
Global illumination is a rendering technique that generates more realistic images with soft shadow by calculating not only direct light from the light source, but also a variety of light phenomena such as diffuse lighting, mutual reflection and shadow between objects, refraction of transmitted light, mirror reflection, and caustics. The Global illumination Renderer options include Photon Mapping, Ray Tracing, Path Tracing and Radiosity for photorealistic imagery.
Shade 3D offers network rendering which called ShadeGrid Rendering Server by using TCP/IP protocol, for reduced rendering time and improved productivity by using other available machines CPU resource through local network. Shade 3D’s network rendering supports the Ray Tracing, Path Tracing and Radiosity rendering techniques. The Rendering Servers can run on both Windows and Mac OS X, with the same system requirements as Shade 3D ver.14. ShadeGrid Rendering Servers can be installed on as many computers as needed on a network for Professional version or additional machine for Standard and Basic version.
Shade Materials and Surface Tools
* Create surfaces with unlimited layers of materials, textures
* Import unlimited texture maps as parallax bump maps
* Use projection mapping to set up your materials
Scene Set Up Tools
* Unlimited number of custom, static, animated cameras
* Control the quality of shadow rendering
* Beautiful, realistic volumetric lighting, support for negative lights
* Camera control with tilt, video safe zones
Outstanding Rendering and Animation
* Brilliant radiosity and global illumination rendering support
* 32/64/128 bit depth with color correction; HDRI image support
* Object transformation animation, morphing and camera animation support
* 3D sound object renders stereo sounds with doppler effect
* Real 3D stereoscopic rendering and exporting as .mpo (for Stereoscopic 3D TV)
Shade 12 brings together advanced 3D modeling, rendering and animation into an integrated, flexible suite on Mac OS X and Windows. Use Shade as a complete, standalone tool set, or as a key design tool in your existing workflow. 32-bit and 64 bit hardware accelerated Shade with powerful ShadeGrid network rendering can scale easily to provide the fastest rendering possible.
Creating a model or a finished, rendered image or animation takes time. Every feature of Shade lets you work faster to produce high resolution, high quality art and animation. You can accomplish so many things with Shade:
* Modeling for poly mesh, curved surfaces, boolean, meta blob objects, generate models from photos or illustrations
* Create fully animated characters with animated natural hair, or bring them in using COLLADA or PoserFusion
* Skin your models with multi-layered materials and unlimited maps, normal maps,displacement maps and more
* Shade lighting supports IES data, HDR-based IBL lighting, volumetric lighting to create well lit, natural illumination
* Render your scenes with breathtaking radiosity using multipass rendering, toon rendering or 3D stereoscopic images
User Interface
Shade 3D’s user-friendly Graphical User Interface makes it easy for users of all levels to jump right in and start working with the program. Shade 3D’s rich suite of 3D graphics tools and plugins are available through one seamless interface. Shade 3D includes a large set of customizable user shortcuts, and Python scripting for improved workflow and increased productivity
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