AudioLab for Visual C++ MFC
AudioLab is a set of components for fast audio processing with almost zero lines of code.Feature include where you can play recorded audio,Capture and record audio,Play or capture, analyze the audio, and display the results, mix different audio sources, and record and listen to the result.
- Audio recording/playback.
- Audio converters/re-encoders.
- Jukeboxes, and Play Lists.
- Audio broadcasting.
- Connecting to audio streams.
- Audio Editing, and analysis.
“Audio Stream Input/Output (ASIO) is a computer sound card driver protocol for digital audio specified by Steinberg, providing a low-latency and high fidelity interface between a software application and a computer’s sound card.” (See steinberg.net. Quote from wikipedia.)
“Steinberg’s Virtual Studio Technology (VST) is an interface for integrating software audio synthesizer and effect plugins with audio editors and hard-disk recording systems.” ( See steinberg.net. Quote from wikipedia.)
“VST3 marks an important milestone in audio technology with a completely rewritten code base providing not only many new features but also the most stable and reliable VST platform ever.” ( See steinberg.net. )
AudioLab is a set of components for fast audio processing with almost zero lines of code.Features include where you can play recorded audio, Capture and record audio, Play or capture, analyze audio, and display the results, mix different audio sources, and record and listen to the result
What’s new in this release: ..
Version 5.0.3 Added TTLGenericTextFilter component
Visual C ++
Delphi/C++ Builder VCL and FireMonkey (FMX) components library for fast audio processing. Allows audio capture, processing, playback, and broadcastiong with zero lines of program code. AudioLab supports Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO), DirectShow, ASIO, VST, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the user. Also includes visual graphical editor for codeless development and Visual Live Bindings. Contains: – Capture – captures audio from microphone, LineIn, Modem or other input device (DirectShow, WaveAPI and ASIO) – Recording – records in Wave, WMA(ASF), Ogg, and other formats (DirectShow, WaveAPI, Ogg and Windows Media Encoder). – Playback – plays Wave, WMA(ASF), Ogg, and other file formats (DirectShow, WaveAPI, Ogg and Windows Media Encoder). – Output – plays audio aver speakers, LineOut, Modem or other Output device (DirectShow, WaveAPI and ASIO) – Broadcast – broadcasts audio over IP using Windows Media Encoder. – Receiver – receives remote audio over IP using Windows Media Encoder. – Generators – generate Wave, Triangle, Rectangle, ChainSaw, Random Gauss and custom audio. – Processing – audio filters, amplifiers, equalizers and converters, including custom user defined filters(DirectShow, DMO, VST2/3, and native). – Mixer – Mixes audio signals. – Switches – control enable and disable the audio flow. – VU, PPM and RMS Meters – Volume Unit, Peak Programme Meter, and Root Mean Square meters. – Audio Compression components – compress and decompress audio streams(DirectShow, ACM, and native Vorbis and Speex). – Spectrum – performs real time FFT(Fast Fourier) of the audio, and represents it as spectrum. – Scope and Waterfall – display wave and spectrum data. Free for non-commercial use.
What is new in this release:
– Added support for Delphi / C++ Builder / RAD Studio XE4 – The OpenWire Editor and Visual Live Binding are now included in the install – Added TVLIPCapture component – Added TTLStopWatch component – Added TTLCounter component – Added TTLThreadEvent component – Added TTLFrequencyMeter component – Added TSLAverageValue component – Added FreeFrameGL support and FreeFrame 1.6 64 bit Beta specification complaint support – Added support for still image cameras in DirectShow – Improved Firemonkey support – Significantly improved threading model and performance – Significant code reduction due to upgrade to the latest language features such as generics, anonymous methods, and attributes – New design time API and functionality – Better integration with the OpenWire Editor including inplace editors in the OpenWire view – Discontinued support for Delphi and C++ Builder versions older than XE2 due to the lack of support for the latest language features in them – Redesigned DirectShow support – Improved .NET memory management – Improved .NET design time integration – Improved OpenWire Editor .NET integration
Delphi or C++ Builder XE2
1 Mar 15 in Developer Tools, Components & Libraries
Because of the unique structure in the OpenWire platform, the elements are built the same way for managed .NET or native Windows environments. The code used to control a component via VB.NET C++/CLI, C#, J# Visual C++ MFC Delphi as well as C++ Builder are almost identical. This lets the developers transfer and share code across the various environments, substantially increasing the efficiency. It is the ability to allow even the most well-known software developers to build complex applications that are written on only one word of the code quickly and easily.
It allows the developers and users to transfer and also share code between the various platforms and greatly increase the efficiency of their work. IntelligenceLab can be described as a program designed for artificial intelligence, data classification, spam filtering speech recognition, machine vision, and many other related tasks to categories. AudioLab is a collection of components that can speed up the processing of audio and sound files, like recording, sound synthesis mixing, analyzing the results, among other things.
PlotLab Components to Quickly Draw of Plots, Charts, and Graphics Objects within Delphi The library has various diagrams and graphs that are interactive and diagrams that significantly cut down the work of programmers. It also has the capability to build the gauges, as well as the meters to aid in the process of monitoring and controlling.
AudioLab supports Wave Win32 API, Audio ACM, and the latest DirectX Media Objects (DMO), DirectShow, ASIO, and even allows if needed any mixture of them. The developer can choose to go with any of them, to use all, or can switch from the one to the other at any moment. The components hide the complexity of both approaches, and make them look almost identical from the users prospective.
Free for non-commercial use.
AudioLab is a set of components for fast audio processing with almost zero lines of code. Features include where you can play recorded audio, Capture and record audio, Play or capture, analyze audio and display the results, mix different audio sources and record and hear the result.
what is a license key for windows?
A product key is a 25-character code used to activate Windows and help ensure that it is not installed on more PCs than the Microsoft Software License Terms allow.
What is a PC license key?
A license key is a database that verifies access to a licensed software application. This type of software security prevents software theft. And allows organizations to protect their software from being copied or shared with unauthorized licensed users.
How do I install programs?Locate and download a .exe file.
Click on the .exe file and double-click it. (It will usually be in your Downloads folder.)
A dialog box will appear. Follow the instructions to install the software.
You will be able to install the software.